ScrollRow
Scrolls the Row or LazyRow tile identified by tileId to where, by broadcasting a scroll command on the screen channel. smoothly chooses between an animated and an immediate jump. Does not consume incomingData. Dispatches onSuccess (no data) always, right after the command is broadcast — the broadcast is fire-and-forget, so this fires even when no tile carries tileId.
Parameters
Unique identifier of this event. Defaults to a random id.
Trigger that fires this event, built via EventTriggers.
Child events chained after this one, wired to its trigger (onSuccess).
Id of the Row/LazyRow tile to scroll.
Scroll target — scrollRowToStart, scrollRowToEnd or scrollRowTo (pixel offset in a Row, child index in a LazyRow).
Whether the scroll animates instead of jumping immediately. Defaults to true.