Package-level declarations

Functions

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fun EventSchemaBuilderScope.ScrollRow(id: String = randomId(), trigger: EventTrigger, events: EventSchemaBuilderScope.() -> Unit = {}, tileId: String, where: ScrollRowTileEventSchema.Where, smoothly: Boolean = true)

Scrolls the Row or LazyRow tile identified by tileId to where, by broadcasting a scroll command on the screen channel. smoothly chooses between an animated and an immediate jump. Does not consume incomingData. Dispatches onSuccess (no data) always, right after the command is broadcast — the broadcast is fire-and-forget, so this fires even when no tile carries tileId.

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Scrolls to an explicit position — a pixel offset in a Row, a child index in a LazyRow.

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Scrolls to the end (mirrored under RTL).

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Scrolls to the start (mirrored under RTL).