ReloadLazyTilesEventSchema
Resets the LazyTiles tile identified by lazyTileId back to its loading state, by dispatching a LazyTilesTileEvents.OnReloadTiles to it. The tile drops the tiles it had loaded and clears its failure flag, which makes it fire its request again — the way to retry after a failed load.
incomingData consumed: not used.
Triggers fired:
OnSuccessEventTrigger— when the signal reached the tile. Note this reports the reset, not the reload that follows: the load's own outcome arrives through the tile'sOnLoadTilesSuccess/OnLoadTilesFailuretriggers. No data is passed downstream.OnFailureEventTrigger— when no tile with lazyTileId is currently mounted; theThrowableis passed as incomingData.
Constructors
Properties
This event's own children — each declaring, via its own trigger, which of this event's outgoing triggers runs it. null when this event declares no children.
The condition that must occur for this event to run — matched by structural equality (data class/data object equality) against whatever trigger value fired, never by any kind of subscription or listener registry.