NavigationBar
Renders a Material 3 navigation bar with one entry per item declared via items (built with item). An item is selected when its id equals selectedItemId; the selected item's icon is drawn in its filled variant, the others outlined, and its label is centered under the icon (or omitted when not given). Tapping an item flips selectedItemId locally on the client (no server round trip needed for the highlight to move) — tapping the already-selected item still fires everything again. The bar itself is not clickable and fires no display trigger; it only tracks the selected item, so performing the actual navigation is up to the events wired to the item clicks. Dispatches onNavigationBarItemClick(itemId) when an item is tapped, so events can be wired per item.
Parameters
Unique identifier of the tile. Defaults to a random id.
Events owned by this tile, wired to its triggers (e.g. onNavigationBarItemClick).
Layout/appearance modifiers (size, padding, background, etc).
Whether the tile is shown, hidden but occupies space, or removed from layout. Defaults to visible.
Terms used by an ancestor's search/filter to decide whether this tile matches. Defaults to none.
Id of the currently selected item.
Bar entries, declared with item.