SwitchTileSchema
Renders a bare Material 3 Switch reflecting checked. enabled is forwarded to the composable. The tile draws only the switch — no label or thumb icon is rendered, so pair it with a SimpleText inside a Row when a caption is needed.
Selection: toggling the switch dispatches a local SwitchTileEvents.OnCheckChanged that the holder applies to its own state, so the new value survives without a round trip to the server.
Triggers dispatched (in this order, on every toggle):
OnCheckEventTrigger— when the switch turns on.OnUncheckEventTrigger— when the switch turns off.OnCheckChangedEventTrigger— always, right after one of the two above.
Value production: the holder exposes the current checked boolean under a caller-chosen key, so GetData / EvaluateData events can read this switch by its id.