InputChipTileSchema
Renders a Material 3 InputChip with a toggleable selected state, text as its label and optional leadingIcon / trailingIcon. enabled is forwarded to the underlying composable. This tile has no variants — it always maps to the flat InputChip.
Selection: tapping the chip flips selected. The renderer dispatches a local InputChipTileEvents.OnCheckChanged that the holder applies to its own state, so the new value survives without a round trip to the server.
Triggers dispatched (in this order, on every tap):
OnCheckEventTrigger— when the chip becomes selected.OnUncheckEventTrigger— when the chip becomes unselected.OnCheckChangedEventTrigger— always, right after one of the two above.
Value production: the holder exposes the current selected boolean under a caller-chosen key, so GetData / EvaluateData events can read this chip by its id.
Notes: the trailing icon is decorative — it does not fire a separate dismiss trigger; tapping anywhere on the chip toggles it.