StartTimeLoopEventSchema
Starts an endless loop in a coroutine launched from the running event's context, firing once per period. TimeData sets the period and its unit: Milliseconds or Seconds. The first fire happens after the first delay, not immediately.
The event returns as soon as the loop is launched, so the chain continues while it keeps running. The loop runs forever by design: to be able to stop it, launch it from inside a RunCancellableEvents and cancel that id with CancelEvents.
incomingData consumed: not used.
Triggers fired:
OnTimeLoopEventTrigger— once per period, indefinitely. No data is passed downstream.
Neither success nor failure is reported.
Constructors
Properties
This event's own children — each declaring, via its own trigger, which of this event's outgoing triggers runs it. null when this event declares no children.
The condition that must occur for this event to run — matched by structural equality (data class/data object equality) against whatever trigger value fired, never by any kind of subscription or listener registry.