ScrollRowTileEventSchema
Scrolls the Row or LazyRow tile identified by tileId, by broadcasting a scroll command on the screen channel. smoothly chooses between an animated and an immediate jump.
Where selects the target: Start, End, or To with an explicit position — which the receiving tile reads as a pixel offset in a Row and as a child index in a LazyRow.
incomingData consumed: not used.
Triggers fired:
OnSuccessEventTrigger— always, right after the command was broadcast. The broadcast is fire-and-forget, so this fires even when no tile carries tileId. No data is passed downstream.
Constructors
Properties
This event's own children — each declaring, via its own trigger, which of this event's outgoing triggers runs it. null when this event declares no children.
The condition that must occur for this event to run — matched by structural equality (data class/data object equality) against whatever trigger value fired, never by any kind of subscription or listener registry.