StopRefreshingEventSchema
Stops the loading indicator of the PullToRefresh tile identified by tileId, by dispatching a PullToRefreshTileEvents.StopRefreshing to it. The tile never hides the spinner on its own, so this event has to close every refresh flow — on the success branch and on the failure branch alike.
incomingData consumed: not used.
Triggers fired:
OnSuccessEventTrigger— when the signal reached the tile. No data is passed downstream.OnFailureEventTrigger— when no tile with tileId is currently mounted; theThrowableis passed as incomingData.
Constructors
Properties
This event's own children — each declaring, via its own trigger, which of this event's outgoing triggers runs it. null when this event declares no children.
The condition that must occur for this event to run — matched by structural equality (data class/data object equality) against whatever trigger value fired, never by any kind of subscription or listener registry.