UpdateEventsEventSchema
Patches events that are already registered on the screen. Each Update targets an event by Update.eventId and merges Update.data into it, the same way UpdateTiles patches a tile, so a chain can rewrite another event's parameters before it runs.
All updates are attempted; a failure in one does not stop the others.
incomingData consumed: not used.
Triggers fired:
OnSuccessEventTrigger— when every update was applied. No data is passed downstream.OnFailureEventTrigger— when at least one update failed, typically because no event carries that id. Fired once at the end, after all updates were attempted, with no data attached.
Constructors
Types
Properties
This event's own children — each declaring, via its own trigger, which of this event's outgoing triggers runs it. null when this event declares no children.
The condition that must occur for this event to run — matched by structural equality (data class/data object equality) against whatever trigger value fired, never by any kind of subscription or listener registry.