TileRendererManager
Resolves a TileSchema's concrete class to its registered TileRenderer and actually renders it — the single entry point every tile in a screen's tree goes through, whether it's the root tile itself or a child reached via TileRenderingScope.RenderChild/RenderChildren (both of which delegate back into this same Render through LocalTileRendererManager).
One instance is built app-wide (by MosaicModules), from the merge of every built-in TileDefinition and whatever custom ones were passed via MosaicDependencyInjectionConfig.tileDefinitions — so a custom tile renders through exactly the same path as a built-in one.
Parameters
every registered TileRenderer, keyed by the TileSchema subclass it renders.
Functions
Renders tileSchema by looking up the TileRenderer registered for its concrete class and invoking its Render, inside a fresh TileRenderingScope built from tileSchema's own id and events plus the given onEvent sink.