Package-level declarations
Functions
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fun EventSchemaBuilderScope.ScrollColumn(id: String = randomId(), trigger: EventTrigger, events: EventSchemaBuilderScope.() -> Unit = {}, tileId: String, where: ScrollColumnTileEventSchema.Where, smoothly: Boolean = true)
Scrolls the Column or LazyColumn tile identified by tileId to where, by broadcasting a scroll command on the screen channel. smoothly chooses between an animated and an immediate jump. Does not consume incomingData. Dispatches onSuccess (no data) always, right after the command is broadcast — the broadcast is fire-and-forget, so this fires even when no tile carries tileId.
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Scrolls to an explicit position — a pixel offset in a Column, a child index in a LazyColumn.
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Scrolls to the bottom.
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Scrolls to the top.