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Renders an IconSchema directly — the composable every built-in icon-bearing tile (Icon, Button.icon, AssistChip.leadingIcon, etc.) uses under the hood, and the one a custom TileRenderer should reach for whenever it needs to render an IconSchema field.
fun Icon(name: String, modifier: Modifier = Modifier, filled: Boolean = false, tint: Color? = null, size: Dp? = null, style: MaterialSymbolStyle? = null)
Renders a single Material Symbol by literal name — a thin wrapper over MaterialSymbol. Prefer the IconSchema overload below when rendering directly from a tile's own IconSchema field.